Flash
is a 2D vector and photo manipulation application software developed by
Macromedia Company. Flash is a hybrid bet or vector drawing program such as
freehand or illustrator and photo manipulation program such as Photoshop. It is
also an interactive multimedia authoring program. It's a sophisticated
animation program suitable for creating a range of animations simple web
ornaments to broadcast quality cartoons.
Animation: - Animation is
a kind of motion or change due to a series or a sequence of image played over a
period of time.
The
application name or internal name of the flash is flash.exe.
The
file format or extension for the flash is .fla or swf.
Getting Start
1. Click on Start button
2. Click on Run
3. Type Flash at the run dialog box
4. Click on Ok button.
or,
1. Click on Start / Program / Macromedia / Flash
Flash drawing and painting tools
Flash provides various tools for drawing freeform or
precise lines, shapes, and paths, and painting filled objects. Arrow tool :-Arrow tool can be used to reshape a line by pulling on the line itself or on its end points, curves, or corners. It can also be used to select move and reshape lines, etc.
Arrow tool has 5 sub options. The are : Magnet, smooth, Straighten, Rotate and Scale.
Magnet Modifier : This button is a toggle button that causes the items being drawn or moved on screen to snap to an invisible, user-defined grid.
Smooth Modifier : This is a button used to simplify selected curves. Smoothing reduces the number of bumps and variations along the span of a complex curve so that the curve spans the same distance with fewer points.
Straighten Modifier : This is a button which is used to make selected line segments less curved. This button operates on the same principle as the Smooth button, except that it is used for straightening instead of smoothing a selected line segments.
Rotate Modifier : this button is used to initiate the rotation of a selected line, item, group, symbols or object.
Scale Modifier : This button is used to initiate scaling of a selected line, shape, group, symbol, button, object, or other item. When the Scale button is clicked, the item is put into scale mode, and handles appear for scaling of the time.
Scale and Rotate : You can use scale and rotate dialog box, which is under modify menu, Transform, Rotate and Scale, that combines the properties of both the rotate and Scale Modifier button into one tool. This dialog box enables you to input numeric values for the amount of scale and transformation.
Subselection :- It is used to select more than one items.
Line : Drawing with the Line tool creates a perfectly straight line that extends from the starting point to the end point.
Lasso : It is used to group-select odd or irregular shaped areas of your drawing. After the areas are selected, they can be moved, scaled, Rotated, or reshaped as a single unit. The Lasso tool can also be used to split shapes or select portions of a line or shape.
This tool has 3 options: Polygon Lasso, Magic Wand and the Magic wand properties.
Polygon Modifier : Selection by clicking mouse button. Double click to complete the selection.
Magic wand Modifier : Selects the similar colors by click mouse button.
Magic wand properties. This has 2 settings: Threshold and Smoothing.s
Pen : This tool can be used to draw straight line segments, you create anchor points, points on the line that determine the length of individual line segments
Text : - This tool can be used to type or insert any text through the keyboard.
Oval : - To draw oval and circle objects.
Rctangle : - To draw rectangle objects.
Pencil :- It is used to draw lines and shapes. This tool has a option in the form of Pencil Mode.
Brush :- To brush or painting on the object.
Ink Bottle :- To apply or give the line color
Paint Bucket :- To fill color on the object.
Eye Dropper: To pick the
color from the object
Eraser
: Removes strokes and
fills. You can quickly remove everything on the Stage, erase individual stroke
segments or filled areas, or erase by dragging.
Hand : To
move the screen.
Zoom tool :- Zooming the screen.
Stroke Color :- To apply or select the color of the line
Fill Color :- To apply or
fill the color on the object.
Opening New document, Open file and saving file
Steps:
- Click on File--> select New for new document
- Select Open for open an existing document
- Select Save for saving current file
Open as library
To open flash movie file as library use this command.
Steps:
- Click on file menu
- Click on Open as Library
- Select .Fla file and click on Open button
Importing File
You need to import file
into flash from different sources (or format such as MP3, Dat, Avi etc.)
Steps:
- Click on file menu
- Click on Import
Then a import dialog box will
appear
- Click on all file drop down list box and select the required file
- Click on Open button
5. Click on Windows menu
- Click on Library
- Drag sound file or other file
Export file
You need to save file
in different format to be open another application. To do this use Export
command.
Steps:
- Click on File menu
- Click on Export Movie
Then a dialog box will appear
- Select the file format from the drop down list box and type the file name
- Click on Save
Export Image
Steps:
- Click on File menu
- Click on Export Image
Then a export image dialog box
dill appear
- Select file format from the drop down list box and type the file name and click on Save
Publish Setting
If you want to save file
in different format and open in different application then you need to publish
setting.
Steps:
- Click on File menu
- Click on Publish Setting
Then a publish setting dialog box
will appear
- Click on Format and tick on the required format
- And specify the other options and click on Publish --> Ok
Publish Preview
Preview your flash movie by using publish Preview
command
Steps:
- Click on file menu
- Click on Publish Preview
- Then select the format to preview
Note :To generate
the file Click on Publish from file menu
Page Setup
As another application program you can also
set the page margin, paper size, Paper orientation etc.
Printing
You can also print your flash
movie.
Print Preview
To view the document before print
use this command from file menu
Creating or Making Duplicate
You can duplicate the object in
flash movie.
Steps:
- Select required object
- Click on Edit menu
- Click on Duplicate
Creating a tween Motion
Steps:
- Draw an object
- Insert keyframe(F6) at required frame number
- Select that object and place at another place
- Select the keyframe(pressing shift +mouse button)
- Click on right button at highlighted key frame.
- Select Create Motion Tween
Text Movie (Ctrl + Enter)
The text movie command lets you to
play the movie which is made by flash.
Adding Guide Layer
The motion guide layer lets you to
draw a shape line from object to end object. Then that object will be play or
move over that line.
Steps:
- Create an object and animate it by using tween motion
- Insert guide layer (insertàMotion Guide)
Or,
Click on Add guide layer button on the time line
window
- Pick pencil tool from toolbar and draw starting object to end object.
Creating Spot
light animation
Steps:
- Type the text by using text tool
- Give the keyframe number (F6)
- Add a layer (Insert / Layer)
- Draw an object over the text
- Create it motion tween from starting text to ending text.
- If you need to change background then use modify àMovie
- Drag the object layer down to the text movie.
Shaping an Object
The shape command lets you to
change one object to the another object.
Steps:
- Insert or create an object
- Give the keyframe (F6)
- Delete that object (Delete key)
- Insert or draw another object add them, Click on modify
- Click on Instance
- Then select the shape command from drop down list box from frame option.
Movie Properties
Sometimes you need to change the
background of the page, change the page document, rate of the keyframe, to do
this you need to use movie command from modify menu.
Steps:
- Click on Modify menu
- Click on Movie
Then a dialog box appear.
- Specify the required option and then click on Ok button.
Break Apart
The break apart command lets you
to break the object into many parts. So that it can be easily erased and can be
shape etc.
Steps:
- Select an Object
- Click n Modify menu
- Click on break apart (Ctrl + B).
Insert Layer
Steps:
- Click on Insert menu
- Click on Layer
Or,
Click on Plus button from time
line window.
Adding Guide Layer
Steps:
- Click on Insert menu
- Click on Motion Guide
Adding
sounds to a movie
To add sound to a movie, you assign a sound
to a layer and set options in the Sound panel. It is recommended that you place
each sound on a separate layer. Steps:
- Choose Insert > Layer to create a layer for the sound.
- With the new sound layer selected, drag the sound from the library onto the Stage. The sound is added to the current layer.
- You can place multiple sounds on one layer, or on layers containing other objects.
- Choose Window > Panels >
Sound.
- In the Sound panel, choose a sound file from the Sound pop-up menu.
- Choose an effect option from the Effects pop-up menu:
None applies
no effects to the sound file. Choose this option to remove previously applied
effects.
- Left Channel/Right Channel plays sound in the left or right channel only.
- Fade Left to Right/Fade Right to Left shifts the sound from one channel to the other.
- Fade In gradually increases the amplitude of a sound over its duration.
- Fade Out gradually decreases the amplitude of a sound over its duration.
- Custom lets you create your own In and Out points of sound using the Edit Envelope.
- Choose a synchronization option from the Sync pop-up menu:
a. Event synchronizes the sound to the
occurrence of an event. An event sound plays when its starting key frame is
first displayed and plays in its entirety, independently of the Timeline, even
if the movie stops. Event sounds are mixed when you play your published movie.
b. An example of an event sound is a
sound that plays when a user clicks a button.
c. Start is the same as Event, except
that if the sound is already playing, a new instance of the sound is started.
d. Stop silences the specified sound.
Stream
synchronizes the sound for playing on a Web site. Flash forces animation to
keep pace with stream sounds.
Note: If you use an MP3 sound as a stream sound, you must
recompress the sound for export. C- Enter a value for Loop to specify the number of times the sound should loop.
Adding sounds to buttons
You can associate sounds with the different
states of a button symbol. Because the sounds are stored with the symbol, they
work for all instances of the symbol. Steps:
- Select the button in the library.
- Choose Edit from the Library Options menu.
- In the button's Timeline, add a layer for sound.
- In the sound layer, create a regular or blank keyframe to correspond to the button state to which you want to add a sound.
For example,
to add a sound that plays when the button is clicked, create a keyframe in the
frame labeled down.
- Click the key frame you have just created.
- Choose Window > Panels > Sound.
- In the Sound panel, choose a sound file from the Sound pop-up menu.
- Choose Event from the Synchronization pop-up menu.
Creating a Symbol
You can create a symbol from selected objects on the Stage,
or you can create an empty symbol and make or import the content in
symbol-editing mode. Symbols can have all the functionality that you can create
with Flash, including animation.
Steps:
1 - Select an element or several
elements on the Stage and choose Insert > Convert to Symbol.
2 - In the Symbol Properties dialog
box, type the name of the symbol and choose the behavior—Graphic, Button, or
Movie Clip.
3 - Click OK.
Creating a new empty symbol
1. Choose
Insert > New Symbol.
2. Click the
New Symbol button at the bottom left of the Library window.
3. Choose
New Symbol from the Library Options menu in the upper right corner of the
Library window.
In the
Symbol Properties dialog box, type the name of the symbol and choose the
behavior—Graphic, Button, or Movie Clip.
4. Click OK.
5. To create
the symbol content, use the Timeline, draw with the drawing tools, import
media, or create instances of other symbols.
5 -When you have finished creating the
symbol content, do one of the following to return to movie-editing mode:
6. Choose
Edit > Edit Movie.
7. Click the
Scene button in the upper left corner of the document window
Creating A Button
You need to
create a button for linking another files.
Steps:
- Create an object.
- Select that object and click on Insert menu
- Click on Convert to symbol
then
a dialog box will appear.
Tick on at button radio button
- Click on Ok button
- Double click on that button
- Then symbol scene will appear.
- There you can see UP, Over, Down & hit.
- Give the frame at option and change the color of button or shape of the button for animation.
Stroke Command
The
Stroke command lets you to make the line in different style ( thick ness, Dash,
color etc.).
Steps:
- Select Line
- Click on Window
- Click on Panel and select Stroke command
Then
a stroke dialog box will appear.
- Select stroke style and specify the required option
Fill command
The fill
command lets you to fill the color on the box. Such as rectangle, oval, circle
etc.
Steps:
- Select object to which you want to fill color.
- Click on Window menu
- Click on Panelà Fill
Then a
dialog box will appear.
- Specify the required option
Transform
The
transform command lets you to scale the object,
Rotate and skew the objects in different angle.
Steps:
- Select an object by using select tool
- Click on Window à Panel à Transform
- Specify the required option.
Information
The info
command lets you to see the information of the x and y position on the flash screen.
Effects
The effect
command lets you to set effects on the button, movie clip and graphics.
Steps:
- Click on Windows à Panelsà Effects
Then a
effect dialog box will appear
- Select required effects from the down list box.
Paragraph
In Flash you
can change or set the paragraph. The paragraph command lets you to set the
paragraph.
Character
:
The
character option lets you to change the font, font size, font style and font
color etc.
Steps
for character and paragraph
- Select the text
- Click on windowsà Panels
or,
Right button click at selected text and click on
Panel
- Select the Character or Paragraph
- Specify the option of paragraph and Character.
Switch and Mixture
Switch and Mixture is a color option. The
switch command lets you to select the color and mixture command lets you to mix
the color.
Steps:
- Select a object for coloring
- Click on Windows à Panels
- Click on Switches or Mixture.
- Specify the required option from the dialog box.
Text option
In
Flash you can create static, dynamic and input text. Static text means to make
any animation on the flash, dynamic means a text which is for internet explorer
(html) and input text means you can create a text box to enter the data. You can create a text box for
single line and multilane both.
Steps:
- Pick the text tool
- Drag mouse on the flash screen.
- Then click on windows à Click on Panels
- Click on Text Option
- Select required text option and specify the other option
Instance
In Instance option you can get three different
options, Instance, Frame and sound.
Instance
:- To change the behaviour of the object.
Frame :- To change the tweening (Shape, Motion) and
other option.
Sound : - To change or set the sound effect.
Panel Set
The panel set lets you to set the all panels
in default.
Steps:
- Click on WindowsàPanel Set àDefault Layout
Note : - If you want to close all panels then click
on Windowsà Close all Panels
Movie Explorer
Adding
a Regular Frame
Steps:
- Click an empty frame on the Timeline where you want to insert a new frame.
- Click Insert menu.
- Click on Frame
- A new frame is added.
Adding a Key Frame
Steps:
- Click on empty frame or a regular frame on the time line where you want to place a new frame.
- Click on Insert menu
- Click on Keyframe
- A new keyframe is added.
Adding a Blank Keyframe
- Click a frame on the timeline where you want to insert a blank key frame.
- Click on Insert menu
- Click on Blank Keyframe
- A new blank keyframe is added.
Adding Multiple
Frames
Steps:
- Select two or more frames by clicking them.
- To select multiple frames, click the first frame in the range, preset the Shift key and click the last frame in the range.
- Click Insert menu
- Click on Frame to insert regular frames, or click on Blank Keyframe to make the new frames all keyframes.
- Flash inserts the same number of new frames and lengthens the movie.
Deleting a
keyframe
Steps:
- Click on the frame, or range of frames, you want to delete.
- To delete a range of frames, select the range first.
- Click on Insert menu
- Click on Remove Frames.
- The required frame/ frames are deleted.
Removing Keyframes
Status.
- To convert a keyframe to a regular frame, first click on the keyframe you want to change.
- Click on Insert menu
- Click on Clare kleyframes.
- The required frame/frames are converted.
Selecting Frames
You
can select one or more frames for various purposes.
Select
a Single Frame
- Click on the frame you want to select.
- Flash highlights the frame in the Timeline.
- If you have difficulty selecting a regular frame between two keyframes, press and hold Ctrl, then click the frame you want to select.
Selecting Multiple Frames.
- Click on the first frame in the range of frames you want to select.
- Press and hold shift and click the last frame in the range.
- Flash selects all the frames in-between.
- To select multiple frames between two keyframes, click anywhere between the two keyframes.
Modifying Frame Properties.
- Click the frame you want to modify
- Click on Modify menu
- Click on Frame
- The frame panel options
- you can type a label for the frame, if desired. The label appears in the Timeline.
- You can use the other panel tabs to make changes to the frame object.
- Click at X to close the panel.
Move a Frame
- Click on the frame to select it.
- Flash highlights the frame in the Timeline.
- Click and drag the frame to a new location in the Timeline. The pointer changes to Hand.
- Drop the frame in Place. The frame moves.
Copy a Frame
- Click the frame to select it.
- Flash highlights the frame in the Timeline.
- Click on Edit menu
- Click n Copy Frames.
- Click a frame where you want to place th3e copy.
- Click Edit
- Click Paste frames. the frame is pasted at the required location.
Select a Single Frame
- Click the frame you want to select.
- Flash highlights the frame in the Timeline.
- If you have difficulty selecting a regular frame between two keyframes, press and hold Ctrl, then click the frame you want to select.
Grouping or Ungropuing Objects
Steps
for grouping
- Select all objects at once
- Click on Modify èGroup
Or,
Press Ctrl + G
Ungrouping Objects
Steps for ungrouping
- Select an object to which you want to group
- Click on Modify è Ungroup
Or,
Press Ctrl + Shift + G
Inserting a Scene
Steps:
- Click on Insert menu
- Click on Scene
Removing Scene
Steps:
- Select required scene
- Click on Insert menu
- Click on Remove Scene
Scene
Explorer
You
can view
all scene, Add a new scene, duplicate and also you can delete scene from scene
explorer.
Steps:
- Click on Modify menu
- Click on Scene….
Then
a dialog box will appear.
- Click on duplicate scene button to create a duplicate scene
- Click on ( + ) plus button to add a new scene
- Select scene and click on at delete scene button which is bottom right corner.
Reverse Keyframe
The
reverse command lets you to reverse the keyframe on the time line. So that the
movie will play opposite direction.
Steps:
- Select the keyframe
- Click on Modify menu
- Click on Frame à Reverse
Convert to keyframe
You can
convert the keyframe instead of F6 command. Use convert to keyframe to add key
frame .
Steps:
- Click on Modify menu
- Click on Frames à Convert to keyframe
Convert to Blank
Keyframe
The
convert to blank keyframe command lets you to convert the frame into blank.
Steps:
- Click on Modify àFramesàConvert to Blank Keyframe
Arranging Objects
You
can arrange the objects by using following commands.
Steps:
- First select a object to which you want to arrange.
- Click on Modify menu
- Click on Arrange è Select required Options
Bring To Front à Ctrl
+ Shift + Up
Bring Forward à Ctrl
+ Up
Send
Backward àCtrl
+ Down
Send
to Back à
Ctrl + Shift + Down
Library
The library
option stores symbols, imported images, sounds and video. Which are created by
the user in Flash.
Common
Libraries
Steps:
- Click on WindowsèLibrary
The common
Libraries stores buttons, graphics, sounds, Movie Clip, Smart Clip and learning
Interaction.
Steps:
1. Click on
Windowsè Common Libraries
Action
The action
command lets you to add the script or code of the flash. Instead of keyframe
you need to use to script for animation in Flash.
Steps:
- Click on Windows àAction
Or,
Right button click at keyframe and click on Action
Or, Right button click at object or symbol and click on Action
Moving a movie Clip when mouse is
move
Steps:
- Draw a object and convert it to a movie clip
- Right click at movie clip
- Then attach the script or code at action button.
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